
- Date(s): September 2024 - September 2024
- Platforms: HTML
- Topics: Bullet Hell, Danmaku, Unity (Game Engine), C#/CSharp, GIMP
- Collaborators:
- Henry Kam (hjk9412@nyu.edu)
- Jeffrey Park (jkp8297@nyu.edu)
- Links: Itch.io - Public VersionDesign Deck - About the GameGDrive
Bullet Space
A game designed for NYU Game Design 2024 - Week 3: Depth.
You’re an intrepid explorer of the Intergalactic Navy, tasked with clearing out hostile alien ships! Clear out all the enemies to win, while avoiding their deadly attacks.
A game designed for NYU Game Design 2024 - Week 3: Depth.
Teammates & Roles
- Ryan Kim (me) - Enemy AI and spawning, difficulty balance
- Henry Kam - Player input, bullet logic and interactions, audio and textures
- Jeffrey Park - User interface, backend logic
How to Play
- Use WASD to move around the screen.
- Press and hold SPACE to fire.
- Avoid enemy bullets while also trying to destroy as many enemy ships as possible.
Resources and Credits
- Software:
- Game Engine - Unity2D
- Sound Effects:
- Shooting Sound Effects - https://pixabay.com/sound-effects/search/shoot/
- Background Music - “Mesmerizing Galaxy” by Kevin Macleod
- Textures:
- Ship Sprites - “2D Spaceship sprites” by Digital Realms
- Bullet Sprites & Player Ship - Pixel bullet mini pack by Sky
- Space Background - “Free Space Background” by Digital Moons
- Text Font - “Electronic Highway Sign SDF” by Ash Pikachu Font









