
- Date(s): September 2024 - October 2024
- Platforms: HTML
- Topics: Level Design, Unity (Game Engine), C#/CSharp, GIMP
- Collaborators:
- Zhongyu Zhang (zz4692@nyu.edu)
- Ian Alexander Mccullough (iam331@nyu.edu)
- Links: Itch.io - Public VersionDesign Deck - About the Game
Cyber Pursuit
A game designed for NYU Game Design 2024 - Week 4: Level Design.
Go through the city to find you stolen car! Beware of obstacles, including fires and people…
A game designed for NYU Game Design 2024 - Week 4: Level Design.
Teammates & Roles
- Ryan Kim (me) - Asset Organization, Scene Generation, HP system
- Zhongyu Zhang - Player Mechanics/Movement/Scene Interaction
- Ian Alexander Mccullough - Asset Collection, Audio Design, UI, Testing
How to Play
- Use W and D to move left and right on the screen.
- Press Space to jump.
- Press and hold S while moving to slide for a distance.
- While in the air in front of a billboard, press and hold W to wall-run for a distance. You can jump off a billboard for extra distance in the air during a wall-run.
- If you fall or lose too much health, you will restart at the closest checkpoint billboard.