
- Date(s): September 2024 - September 2024
- Platforms: HTML
- Topics: Procedural Generation, Dungeon Map Design, Unity (Game Engine), C#/CSharp, GIMP
- Collaborators:
- Wanli Ma (mc9980@nyu.edu)
- Jin Zhou (jz3928@nyu.edu)
- Links: Itch.io - Public VersionDesign Deck - About the GameGDrive
Horror Hospital
A game designed for NYU Game Design 2024 - Week 2: Game Feel.
Escape the dark and creepy Hospital! Use the toggles in the “Options” menu to customize your horror experience, such as removing/adding obstacles, turning on/off room lights, and enabling/disabling fog. Make sure you’re in the dark, with headphones on, for the best experience.
A game designed for NYU Game Design 2024 - Week 2: Game Feel.
Teammates & Roles
- Ryan Kim (me) - Map Generation, UI, GameController Logic
- Wanli Ma - Textures, Sound Effects, Sound Interactions
- Jin Zhou - Controls, Particle Effects, Fear Effect
How to Play
- Move around the map with WASD, and look around with the mouse.
- Navigate around the map until you reach the ladder, which ends the game.
- Adjust settings on the main menu to customize your experience. Use headphones for best audio experience.
Resources and Credits
Models
All models were sourced from poly.pizza by various artists and modelers, who have distributed publicly accessible 3D models under the Creative Commons license or under Public Domain.
- Simple Vertical Ladder by Jarlan Perez [CC-BY] via Poly Pizza
- Fluorescent Light by Nick Slough [CC-BY] via Poly Pizza
- 15 by Daisuke Takeoka [CC-BY] via Poly Pizza
- Syringe by J-Toastie [CC-BY] via Poly Pizza
- Wheelchair by Poly by Google [CC-BY] via Poly Pizza
- 017 by Daisuke Takeoka [CC-BY] via Poly Pizza
- Door by Kay Lousberg [Public Domain]
- Office Chair byRyan Donaldson [CC-BY] via Poly Pizza
- Cobweb by Quaternius [Public Domain]
- Cardboard Boxes by Quaternius [Public Domain]
Textures
All textures were sourced from “Free PBR Materials”, created and distributed by Brian.
Sound Effects












